Too much interconnectivity is not a good thing
With so much information being streamed into our lives around us, UX designers are faced with a new challenge. We need to help people filter and manage the vast amounts of data available at their fingertips (through their devices) and to help them make sense of it.
This means that when we wireframe -- interactive wireframes or not -- we need to think through spaces in the interfaces that can stream or aggregate filtered information in a meaningful manner. And we need to design and plan for the fact that the shape and meaning of this information will chane over time. More than ever we need to understand both the technical requirements and possibilities for the types of content we enable, and we need to design user controls that put people in charge of what they do and don't want to see. With such complex information and interactions designed into increasingly compact formats, it's incumbent upon us to plan for affordable user testing that can be incorporated into our creation processes on a regular basis. Interactive wireframing is one way that we will be able to make this possible.
